TC: Designing an extinct animal sound is in some ways more difficult than creating one for an imaginary creature. What kind of research was involved in the process of designing extinct species sounds? TC: The work of Francisco Godinho for the video game Saurian was also super interesting to explore, as it tackled this subject with a very naturalistic approach. Also, the final mix quality of this movie was something we really aimed for, powerful and intricate at the same time. How they captured various animals’ vocalisations mixed with props and mouth-made sounds proved to be an excellent approach for our library. We looked a bit further and found some great inspiration from the work of Dave Whitehead and Michelle Child on the movie Arrival and their process for designing those otherworldly, yet very organic, almost naturalistic alien gods. VF: The difficulty was then to avoid sounding too close to the signature sound of Jurassic Park and find our own take on this. We also looked at the game Jurassic World Evolution as it provided a more in-game oriented take on the sound design of the franchise. It was incredibly useful and helped shape our overall process for the library. The YouTube channel INDEPTH Sound Design provided excellent behind-the-scenes footage with Gary’s commentary. TC: For obvious reasons, the work of Gary Ridstrom and his team on the Jurassic Park franchise was an ideal source of inspiration. Being able to validate the practical usage of your own library in a gig situation is always very gratifying. As an example, we are working on a Fantasy RPG game right now, and this library has proven to be a very important asset when designing all the fauna. Dinosaurs are anchored in a past reality so they are very useful for less sci-fi / alien creatures which are often more difficult to create. It’s also perfect to design your own creature sounds thanks to the stems that act as a toolbox for further processing and layering with your own material. Tibo Csuko (TC): Regarding who could be interested in such a library, I would say pretty much everyone looking for detailed Dinosaur sounds, be it for a film, a video game or a documentary. You get multiple variations per action, each of those variations are also delivered with synced layers (like music stems), letting the sound designer or sound editor experience more flexibility compared to a single master bounce file. Each Species is divided into 9 “actions”: Aggro (which is a call or scream the Dinosaur is making when focusing on something or somebody, it’s also usually the signature sound of each species), Attack, Pain, Death, Idle, Inquisitive (close to idle but with an inquiring behaviour, spotting something behind a bush or looking for a mate) and also two Foley actions: Fall and Walk. This library features 7 Dinosaur species: T-Rex, Velociraptor, Brachiosaurus, Compsognathus, Mosasaurus, Triceratops and Pterodactyl. There are already some great animal and creature vocal libraries out there, but one focusing exclusively on Dinosaurs with a “realistic” or “naturalistic” approach was something we felt was new and fresh enough to work on. I was kind of surprised a subject as popular as Dinosaurs wasn’t covered that much in the professional audio library world. Vincent Fliniaux (VF): Extinct Animals – The Jurassic was an idea me and Stephane Dufour (Articulated Sounds) had a few years ago. How did you come up with the idea for this library? Can you outline what this library is and who it is for?
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